3DAssets.dev

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About

Everything needed to build a working Mediterranean wine estate rather than a row of props. The ground tiles on a four metre grid: cultivated vineyard soil, grassed headland, compacted gravel yard and a flagstone floor module, all with edge ports. Out in the rows are four metre trellised bays in three growth states, bare, in full leaf and hanging with fruit, closed by raked end posts on their own ground anchors, with vine stakes, wire anchors, a blank row end marker, a dry stone terrace retaining wall and a corbelled stone field hut. Harvest is a narrow bodied tractor that passes between the rows, a crate trailer loaded with sixteen crates, picking crates, a half tonne bin, a woven basket, secateurs, a work bench and a stainless sorting table. The winery runs from a destemmer through a traditional basket press and a heavy timber screw press to four stainless fermentation tanks with a walkway, then oak barrels on low and tall racks and in a six barrel stack under an open sided run of cellar vault ribs, with a floor drain, a topping jug, a hydrometer stand, a sample thief and a pump trolley. The bottling end is a roller line section, a corker, a labelling head carrying blank reels, unlabelled bottles, a bottle crate, a wine rack and a riddling rack, and the front of the house is a tasting counter with glasses, a spittoon, stools and a wordless chalkboard under a vine pergola, beside a courtyard well, olives, cypress and lavender. The estate is built from a farmhouse front with shutters, an arched stone gateway, a five bar field gate and modular wall, corner pillar, flagstone floor and pantiled roof pieces. Clips are rigid node transforms only: the press screws turn and their plates travel down, the tank hatches and man doors open, the tractor, trailer and trolley wheels roll, the tractor bonnet and the trailer tailgate open, the destemmer drum and the conveyor rollers spin, the corker plunges, the label reels turn, the riddling rack tilts, the well winds, the sorting table tray pulls out, the bench lid lifts and the gates, doors and shutters swing. Hoses, vine canes, leaves, bunches, the label web, the wine and the growth over the pergola are modelled solid and stated as static, because flexible material and fluid need a joint per element or a shader, and neither is reachable with one rigid node transform. There are no people and no animals, so nothing here is skinned. No real winery, estate, appellation, grape brand, machinery maker or wine label is named or depicted: every bottle, label reel, crate, sign and chalkboard is blank or carries invented abstract marks. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Vineyard and Winery” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/vineyard-and-winery
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/36872/v1/model.glb
Pack page: https://3dassets.dev/packs/vineyard-and-winery
Description: 60 realistic vineyard and winery models: vine rows in three growth states, end posts, terracing, a narrow tractor and crate trailer, presses, a destemmer, stainless tanks, oak barrels and racks, a bottling line, a tasting counter and modular stone walls, floors and roofs.

- 61 GLB models, 9.1 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Vineyard and Winery with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Vineyard and Winery with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Vineyard and Winery in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Vineyard and Winery fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Vineyard and Winery

60 realistic vineyard and winery models: vine rows in three growth states, end posts, terracing, a narrow tractor and crate trailer, presses, a destemmer, stainless tanks, oak barrels and racks, a bottling line, a tasting counter and modular stone walls, floors and roofs.

Download pack · 3.7 MB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

View demo

Everything in this pack

Vine Row Bare (Vineyard and Winery)

Vine Row Bare (Vineyard and Winery)

Four metre trellised vine row bay in winter condition: three timber posts, a fruiting wire and three pairs of foliage wires, with four pruned vines showing trunk, cordon arms and spur stubs.

@3dassets952 tris
Vine Row Leafed (Vineyard and Winery)

Vine Row Leafed (Vineyard and Winery)

Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth.

@3dassets1.3k tris
Vine Row Fruiting (Vineyard and Winery)

Vine Row Fruiting (Vineyard and Winery)

Four metre trellised vine row bay at harvest: canopy along the foliage wires and ten tapered bunches hanging in the fruiting zone under it, on the same three post trellis as the bare and leafed bays.

@3dassets2.1k tris
Trellis End Post (Vineyard and Winery)

Trellis End Post (Vineyard and Winery)

Raked vineyard end post on a stone footing with four wire brackets, a tensioning wire down to its own ground anchor and a driven steel stake. Takes the pull of a whole row of trellis.

@3dassets132 tris
Wire Anchor Stake (Vineyard and Winery)

Wire Anchor Stake (Vineyard and Winery)

Driven ground anchor for a trellis tension wire: a tapered steel stake with a flat eye plate at its head and the disturbed soil collar around its foot.

@3dassets64 tris
Vine Stake (Vineyard and Winery)

Vine Stake (Vineyard and Winery)

Single chestnut vine stake, squared and lightly leaning, with a cut head. Driven beside a young vine to carry it up to the fruiting wire.

@3dassets24 tris
Row End Marker (Vineyard and Winery)

Row End Marker (Vineyard and Winery)

Round timber marker post at the head of a row with a blank steel plate carrying abstract punched bars and a dot, on a poured collar. No text, numbering or estate name.

@3dassets156 tris
Vineyard Soil Tile (Vineyard and Winery)

Vineyard Soil Tile (Vineyard and Winery)

Four metre cultivated vineyard ground module: worked earth 120 mm thick with eight ridges raked across it and a few weed tufts between them. Tiles edge to edge on the estate grid.

@3dassets168 tris
Headland Strip (Vineyard and Winery)

Headland Strip (Vineyard and Winery)

Four metre grassed headland module: the mown turning strip at the end of the rows, with tufts left standing and a worn earth wheel track along one edge. Tiles with the soil and gravel modules.

@3dassets312 tris
Gravel Yard Module (Vineyard and Winery)

Gravel Yard Module (Vineyard and Winery)

Four metre compacted gravel yard module with loose stones scattered over the rolled surface. The working surface of the winery courtyard; tiles with the soil and headland modules.

@3dassets252 tris
Terrace Retaining Wall (Vineyard and Winery)

Terrace Retaining Wall (Vineyard and Winery)

Four metre dry stone terrace retaining wall, 1.2 m high, built in five battered courses with individually proud face stones, a flat coping and the retained soil behind it. Lays end to end along a contour.

@3dassets444 tris
Stone Field Hut (Vineyard and Winery)Animated

Stone Field Hut (Vineyard and Winery)

Small dry stone field hut, 2.9 x 2.5 m, with rough proud facing stones on all four walls, a lintelled doorway with a boarded plank door on strap hinges and a corbelled stone roof rising to a cap.

@3dassets592 tris
Olive Tree (Vineyard and Winery)

Olive Tree (Vineyard and Winery)

Mature olive tree about 3.4 m tall with a thick twisting trunk, two heavy limbs and a broad grey green crown of overlapping foliage lobes over a mounded earth collar. Static foliage.

@3dassets672 tris
Cypress Tree (Vineyard and Winery)

Cypress Tree (Vineyard and Winery)

Columnar cypress about 6.4 m tall: a short bare trunk under five tapering foliage drums and a pointed top, the upright the Mediterranean skyline is built from. Static foliage.

@3dassets260 tris
Lavender Row (Vineyard and Winery)

Lavender Row (Vineyard and Winery)

Three metre row of nine clipped lavender bushes on a worked earth strip, each carrying seven flower spikes above the mound. The planting that edges a Mediterranean yard; static, with no wind motion.

@3dassets1.1k tris
Pergola With Vine (Vineyard and Winery)

Pergola With Vine (Vineyard and Winery)

Four by three metre timber pergola on stone pads, seven rafters over two beams, with a trained vine up one leg and a canopy laid across the top. The vine wood, leaves and bunches are static geometry.

@3dassets680 tris
Courtyard Well (Vineyard and Winery)Animated

Courtyard Well (Vineyard and Winery)

Stone courtyard well 1.5 m across with a coursed round shaft, proud face stones, a flat coping, timber posts and a pantiled cap, and a windlass of drum, crank and hanging bucket that winds as one rigid node.

@3dassets1.3k tris
Vineyard Tractor (Vineyard and Winery)Animated

Vineyard Tractor (Vineyard and Winery)

Narrow bodied vineyard tractor 1.7 m wide overall, built to pass between rows at 2.5 m spacing: open platform, seat, roll bar, exhaust stack, rear three point linkage, a lifting bonnet over a louvred grille and four rolling wheels.

@3dassets1.8k tris
Crate Trailer (Vineyard and Winery)Animated

Crate Trailer (Vineyard and Winery)

Single axle vineyard trailer 1.5 x 2.8 m loaded with sixteen picking crates of fruit in two courses, with timber side boards, a drop tailgate, a drawbar ring at the front and two rolling wheels.

@3dassets1.6k tris
Picking Crate (Vineyard and Winery)

Picking Crate (Vineyard and Winery)

Stackable timber picking crate 620 x 420 x 375 mm with a slatted drainage floor, rope grip cutouts on the ends and corner lugs that locate the crate above it. Empty.

@3dassets180 tris
Harvest Bin (Vineyard and Winery)

Harvest Bin (Vineyard and Winery)

Half tonne timber harvest bin 1.2 x 1.0 x 0.94 m on forklift feet, banded with two steel straps and filled level with fruit. Open topped; the load is static geometry.

@3dassets546 tris
Harvest Basket (Vineyard and Winery)

Harvest Basket (Vineyard and Winery)

Woven picking basket 490 mm across and 360 mm deep: twenty tapering staves, three weave bands, a solid floor, a rim hoop with two grip lugs and a static load of fruit.

@3dassets1.5k tris
Secateurs (Vineyard and Winery)

Secateurs (Vineyard and Winery)

Pair of pruning secateurs 215 mm long: a straight cutting blade and a hooked counter blade on a bolted pivot, two shanks running into moulded grips and the return spring between them. Held closed; the blades are static.

@3dassets156 tris
Vineyard Work Bench (Vineyard and Winery)Animated

Vineyard Work Bench (Vineyard and Winery)

Two metre timber work bench with a five board top, a lower shelf, a bench vice, a rail of six hanging tool pegs and a chest at one end whose lid lifts on its back edge.

@3dassets356 tris
Sorting Table (Vineyard and Winery)Animated

Sorting Table (Vineyard and Winery)

Stainless sorting table 2.4 x 0.9 m on adjustable feet, with a perforated draining deck inside a raised lip, a lower rail and a waste tray on runners under the middle that pulls out. The fruit on the deck is static.

@3dassets5.3k tris
Destemmer (Vineyard and Winery)Animated

Destemmer (Vineyard and Winery)

Stainless destemmer 1.5 m long on a four leg frame: a flared receiving hopper over a perforated drum with beater pegs that turns on its shaft, a collection trough beneath and a motor housing at one end. The must outlet is capped; no fluid.

@3dassets1.5k tris
Basket Press (Vineyard and Winery)Animated

Basket Press (Vineyard and Winery)

Traditional round basket press 1.55 m across and 1.9 m tall: a cast drain base, twenty eight slatted staves in three hoops, a twin post yoke, a threaded central screw with a handwheel, and a pressing plate that travels down the basket.

@3dassets1.8k tris
Screw Press (Vineyard and Winery)Animated

Screw Press (Vineyard and Winery)

Heavy timber screw press 1.8 x 1.3 m and 2.4 m tall: a grooved draining bed with a lip, two uprights carrying a head beam, a turned wooden screw with a cross handle, a stacked cheese of pomace and a plate that presses down on it.

@3dassets824 tris
Fermentation Tank Small (Vineyard and Winery)Animated

Fermentation Tank Small (Vineyard and Winery)

Stainless fermentation tank 1.24 m across and 3.1 m tall on four legs, with a conical drain base, three weld bands, a domed top with a lifting hatch, a hinged man door, a racking valve and a sight glass with a blank tick scale.

@3dassets1.6k tris
Fermentation Tank Large (Vineyard and Winery)Animated

Fermentation Tank Large (Vineyard and Winery)

Stainless fermentation tank 1.9 m across and 4.5 m tall on four legs: the larger of the pair, with the same conical base, weld bands, lifting top hatch, hinged man door, racking valve and blank sight glass scale.

@3dassets1.6k tris
Tank Walkway (Vineyard and Winery)

Tank Walkway (Vineyard and Winery)

Steel tank walkway 4.4 m long: a gridded deck 2.4 m up on four legs with a double rail each side, five stanchions a side and an eight tread access stair at one end. Spans the tops of a bank of fermentation tanks.

@3dassets708 tris
Oak Barrel (Vineyard and Winery)

Oak Barrel (Vineyard and Winery)

A 225 litre oak barrel lying on two chocks: bulged staves in five drums, four riveted hoops, a bung in the top of the belly. 0.95 m long and 0.68 m across the belly.

@3dassets1.0k tris
Barrel Rack Low (Vineyard and Winery)

Barrel Rack Low (Vineyard and Winery)

Two high steel barrel rack 1.34 x 1.1 m holding two 225 litre oak barrels on angled cradle rails, with four corner posts and a foot brace. Stacks with the tall rack.

@3dassets2.1k tris
Barrel Rack Tall (Vineyard and Winery)

Barrel Rack Tall (Vineyard and Winery)

Three high steel barrel rack 1.34 x 1.1 m and 2.7 m tall holding three 225 litre oak barrels on angled cradle rails. The taller of the pair; same footprint as the low rack.

@3dassets3.1k tris
Barrel Stack (Vineyard and Winery)

Barrel Stack (Vineyard and Winery)

Six 225 litre oak barrels stacked three, two and one on timber runners with chocks under the bottom course: a 3.4 m wide block of cellar, 1.7 m tall.

@3dassets6.0k tris
Cellar Vault Arch (Vineyard and Winery)

Cellar Vault Arch (Vineyard and Winery)

One 3.2 m bay of open sided cellar vaulting: a semicircular stone rib on two jambs, a springing of vault each side and a capping course over it. Lays end to end into an arcade the barrels stand under, with nothing closing the sides.

@3dassets372 tris
Cellar Floor Drain (Vineyard and Winery)

Cellar Floor Drain (Vineyard and Winery)

Two metre cellar floor drain: a stone channel module with a recessed dark sump and a lift out stainless grate of thirteen bars in a rebated frame. Sits flush in a run of cellar floor.

@3dassets204 tris
Topping Up Jug (Vineyard and Winery)

Topping Up Jug (Vineyard and Winery)

Stainless topping up jug of about four litres with a flared pouring lip, a strap handle and wine standing in it. Used to keep a barrel full; the liquid is static geometry.

@3dassets260 tris
Hydrometer Stand (Vineyard and Winery)

Hydrometer Stand (Vineyard and Winery)

Bench hydrometer stand 540 mm tall: a turned base, a test cylinder on a support rod with a floating hydrometer in it, a tick scale up the stem and a small tray for the sample. No readings are printed.

@3dassets436 tris
Sample Thief (Vineyard and Winery)

Sample Thief (Vineyard and Winery)

Glass sample thief 780 mm long standing in its turned holder: a tapered barrel, a narrowed foot, a thumb stop at the head and a collar where it sits in the stand. Used to draw a sample from a barrel.

@3dassets376 tris
Pump Trolley (Vineyard and Winery)Animated

Pump Trolley (Vineyard and Winery)

Cellar transfer pump on a two wheeled trolley: a stainless pump head and motor on a frame, two hose tails, a push handle and three coils of hose hung over it. The hoses are solid static geometry, not simulated.

@3dassets1.2k tris
Wine Bottle (Vineyard and Winery)

Wine Bottle (Vineyard and Winery)

Blank 750 ml wine bottle 325 mm tall with a punted body, a sloped shoulder, a finished neck and a plain foil capsule. Deliberately unlabelled, so it carries no brand, estate or vintage.

@3dassets216 tris
Bottling Line Section (Vineyard and Winery)Animated

Bottling Line Section (Vineyard and Winery)

A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static.

@3dassets2.3k tris
Corker (Vineyard and Winery)Animated

Corker (Vineyard and Winery)

Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it.

@3dassets720 tris
Labelling Head (Vineyard and Winery)Animated

Labelling Head (Vineyard and Winery)

Bench labelling head 1.6 m tall with two reels of blank label stock on their spindles, a web running down over a guide plate, a press roller and a bottle in the cradle. The reels turn; the label web is static and carries no printing.

@3dassets624 tris
Bottle Crate (Vineyard and Winery)

Bottle Crate (Vineyard and Winery)

Timber twelve bottle crate 620 x 460 x 360 mm with a slatted floor and a lattice of dividers, holding twelve unlabelled bottles lying on their sides. Blank, with no stencil or mark on any face.

@3dassets2.7k tris
Wine Rack (Vineyard and Winery)

Wine Rack (Vineyard and Winery)

Timber wine rack 1.2 x 1.8 m with eight shelves and dividers, holding about forty five unlabelled bottles lying neck out with gaps where bottles have been taken. Stands against a cellar wall.

@3dassets10.5k tris
Riddling Rack (Vineyard and Winery)Animated

Riddling Rack (Vineyard and Winery)

Timber riddling rack 1.4 m wide: an A frame of two leaning boards with sixty four bottle holes, unlabelled bottles set neck down in them, on four braced legs, so the whole frame tilts about its ridge.

@3dassets14.8k tris
Tasting Counter (Vineyard and Winery)

Tasting Counter (Vineyard and Winery)

Three metre tasting counter: a coursed stone base with proud face stones, a thick oak top overhanging front and back on a shadow rail, three open bottles standing on it and a serving board at one end.

@3dassets1.0k tris
Tasting Glasses (Vineyard and Winery)

Tasting Glasses (Vineyard and Winery)

Oak tray 460 x 320 mm carrying six tasting glasses, each with a foot, a drawn stem and a tapered bowl; three of them hold a static pour. Sits on the tasting counter.

@3dassets1.1k tris
Spittoon (Vineyard and Winery)

Spittoon (Vineyard and Winery)

Floor standing tasting spittoon 1.05 m tall: a weighted base, a column and a stainless funnel bowl with a rolled rim over a collecting body. The contents are static geometry.

@3dassets456 tris
Chalkboard (Vineyard and Winery)

Chalkboard (Vineyard and Winery)

Framed chalkboard 1.2 m wide on a folding easel leg, carrying abstract chalk marks only: three bars, two ticks and a ring, with a chalk resting on its ledge. Deliberately wordless, so it names nothing.

@3dassets360 tris
Tasting Stool (Vineyard and Winery)

Tasting Stool (Vineyard and Winery)

Round topped timber stool 765 mm tall on four splayed legs with two stretcher pairs, a dished seat and metal foot cups. Pulls up to the tasting counter.

@3dassets352 tris
Farmhouse Front (Vineyard and Winery)Animated

Farmhouse Front (Vineyard and Winery)

Seven metre rendered stone farmhouse front, 5.2 m to the eaves: a lintelled doorway with a boarded oak door, four windows with stone surrounds, glazing bars and painted shutters that fold back, a corbelled eaves course and rubble facing across the whole wall.

@3dassets3.6k tris
Stone Arch Gateway (Vineyard and Winery)Animated

Stone Arch Gateway (Vineyard and Winery)

Stone gateway 4.8 m wide with a 3.2 m semicircular arch on two faced piers, capped and coped, hung with a pair of boarded oak gates on strap hinges that swing open into the courtyard.

@3dassets920 tris
Yard Gate (Vineyard and Winery)Animated

Yard Gate (Vineyard and Winery)

Three metre five bar timber field gate on two turned posts with pointed caps: five horizontal bars, two heels, a diagonal brace, strap hinges and a drop latch. The leaf swings on its hanging post.

@3dassets252 tris
Stone Wall Section (Vineyard and Winery)

Stone Wall Section (Vineyard and Winery)

Four metre stone wall bay 2.96 m tall and 420 mm thick, faced in rough coursed rubble on both sides with a stepped coping over it. Butts end to end and into the corner pillar.

@3dassets1.4k tris
Stone Corner Pillar (Vineyard and Winery)

Stone Corner Pillar (Vineyard and Winery)

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner.

@3dassets464 tris
Stone Floor Tile (Vineyard and Winery)

Stone Floor Tile (Vineyard and Winery)

Two metre flagstone floor module: six flags of four sizes bedded in grit, each laid a little proud of the bed so the joints read. Tiles edge to edge across a courtyard or a cellar floor.

@3dassets84 tris
Tile Roof Section (Vineyard and Winery)

Tile Roof Section (Vineyard and Winery)

Four metre pantiled roof module spanning 5 m: a ridge beam, a rafter plate each side, fifty four half round pantile runs down the slopes and a ridge run over the top, with the eaves overhanging front and back. Lays end to end along a ridge.

@3dassets1.9k tris
Hillside Estate and Open Cellar (Vineyard and Winery)

Hillside Estate and Open Cellar (Vineyard and Winery)

A 40 x 32 m working wine estate. Six trellised rows run across cultivated soil west of the drive, bare at the near end, in full leaf in the middle and hanging with fruit at the far end, closed at both ends by raked end posts on their anchors and held by a terrace wall along...

@3dassets87.0k tris

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Community Sports Hall and Changing Rooms assembled scene49 models

Community Sports Hall and Changing Rooms

Realistic kit for a municipal multi use sports hall: a marked sprung floor, retractable basketball units, court posts and nets, wall bars and padding, mats and vaulting kit, changing rooms, showers, lockers, reception and the equipment store.

AI used in 49 of 49 files · Claude Opus 5

4.4 MB totalStarter scene includedCC0 1.0 Universal
Demolition and Site Clearance assembled scene49 models

Demolition and Site Clearance

A modern demolition site: a bulldozer with a blade that raises and angles, tracked excavators with bucket and breaker, a high reach machine, a crusher and screening train, hoarding, wall sections in three states, rubble, salvage and the welfare compound.

AI used in 49 of 49 files · Claude Opus 5

5.3 MB totalStarter scene includedCC0 1.0 Universal