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About
Four by three metre timber pergola on stone pads, seven rafters over two beams, with a trained vine up one leg and a canopy laid across the top. The vine wood, leaves and bunches are static geometry. Overall 4.240 x 3.123 x 3.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pergola With Vine (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36827/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-pergola-with-vine-bdd2f8e2 Description: Four by three metre timber pergola on stone pads, seven rafters over two beams, with a trained vine up one leg and a canopy laid across the top. The vine wood, leaves and bunches are static geometry. - Dimensions (X × Y × Z): 4.24 × 3.124 × 3.4 metres - Triangles: 680 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36827/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Pergola With Vine (Vineyard and Winery)
Four by three metre timber pergola on stone pads, seven rafters over two beams, with a trained vine up one leg and a canopy laid across the top. The vine wood, leaves and bunches are static geometry.