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About
Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth. Overall 4.094 x 1.940 x 0.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (vine-row), end (vine-row), cross (row-gap). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vine Row Leafed (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36812/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-vine-row-leafed-fe98f865 Description: Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth. - Dimensions (X × Y × Z): 4.094 × 1.94 × 0.4 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36812/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Vine Row Leafed (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Vine Row Leafed (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Vine Row Leafed (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vine Row Leafed (Vineyard and Winery)
Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth.