{"data":{"id":"36812","slug":"vineyard-and-winery-vine-row-leafed-fe98f865","title":"Vine Row Leafed (Vineyard and Winery)","summary":"Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth.","description":"Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth. Overall 4.094 x 1.940 x 0.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (vine-row), end (vine-row), cross (row-gap). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/vineyard-and-winery-vine-row-leafed-fe98f865","cdnUrl":"https://cdn.3dassets.dev/assets/36812/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vineyard-and-winery-vine-row-leafed-fe98f865","thumbnailUrl":"https://cdn.3dassets.dev/assets/36812/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36812/v1/poster.webp","blurhash":"U89Q$;ocIqbc?]?taLR.01?u%LVuHtID%fWA","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82436,"triangles":1288,"vertices":3013,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-2.006200075149536,-0.00009459290960078803,-0.19991821695131534],"max":[2.0880000591278076,1.939995743364535,0.19991821695131534]},"sizeMeters":[4.094,1.94,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:36:42.662Z","updatedAt":"2026-09-12T04:36:42.783Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36812/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VineRowLeafedVineyardAndWinery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36812/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36812/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36812/v1/model.glb\" alt=\"Vine Row Leafed (Vineyard and Winery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36812/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36812/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}