# Vine Row Leafed (Vineyard and Winery)

Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-vine-row-leafed-fe98f865
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36812/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-vine-row-leafed-fe98f865
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 1,288 triangles, 3,013 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.094 × 1.94 × 0.4
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four metre trellised vine row bay in full leaf: the same posts, wires and pruned vines as the bare bay with a two tier canopy tucked between the foliage wires, offset either side of the row so it reads with depth. Overall 4.094 x 1.940 x 0.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (vine-row), end (vine-row), cross (row-gap). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36812/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VineRowLeafedVineyardAndWinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36812/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36812/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36812/v1/model.glb" alt="Vine Row Leafed (Vineyard and Winery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36812/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36812/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-vine-row-leafed-fe98f865 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.