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About
Bench labelling head 1.6 m tall with two reels of blank label stock on their spindles, a web running down over a guide plate, a press roller and a bottle in the cradle. The reels turn; the label web is static and carries no printing. Overall 0.700 x 1.607 x 0.500 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: reel-upper, reel-lower. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Labelling Head (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36856/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-labelling-head-5825d367 Description: Bench labelling head 1.6 m tall with two reels of blank label stock on their spindles, a web running down over a guide plate, a press roller and a bottle in the cradle. The reels turn; the label web is static and carries no printing. - Dimensions (X × Y × Z): 0.7 × 1.607 × 0.5 metres - Triangles: 624 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36856/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Labelling Head (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Labelling Head (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Labelling Head (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Labelling Head (Vineyard and Winery)
Bench labelling head 1.6 m tall with two reels of blank label stock on their spindles, a web running down over a guide plate, a press roller and a bottle in the cradle. The reels turn; the label web is static and carries no printing.