
Loading model
About
Two metre timber work bench with a five board top, a lower shelf, a bench vice, a rail of six hanging tool pegs and a chest at one end whose lid lifts on its back edge. Overall 2.000 x 1.250 x 0.703 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: lid. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vineyard Work Bench (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36835/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-vineyard-work-bench-6b437a4e Description: Two metre timber work bench with a five board top, a lower shelf, a bench vice, a rail of six hanging tool pegs and a chest at one end whose lid lifts on its back edge. - Dimensions (X × Y × Z): 2 × 1.25 × 0.703 metres - Triangles: 356 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36835/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vineyard Work Bench (Vineyard and Winery)
Two metre timber work bench with a five board top, a lower shelf, a bench vice, a rail of six hanging tool pegs and a chest at one end whose lid lifts on its back edge.