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About
Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it. Overall 0.600 x 1.440 x 0.430 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: plunger. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Corker (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36855/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-corker-51434164 Description: Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it. - Dimensions (X × Y × Z): 0.6 × 1.44 × 0.43 metres - Triangles: 720 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36855/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Corker (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Corker (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Corker (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Corker (Vineyard and Winery)
Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it.