{"data":{"id":"36855","slug":"vineyard-and-winery-corker-51434164","title":"Corker (Vineyard and Winery)","summary":"Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it.","description":"Floor standing bottle corker 1.4 m tall: a cast base with a bottle seat, twin columns, a compression jaw head and a lever driven plunger that drives down into the neck, with a tray of loose corks beside it. Overall 0.600 x 1.440 x 0.430 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: plunger. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/vineyard-and-winery-corker-51434164","cdnUrl":"https://cdn.3dassets.dev/assets/36855/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vineyard-and-winery-corker-51434164","thumbnailUrl":"https://cdn.3dassets.dev/assets/36855/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36855/v1/poster.webp","blurhash":"U57-ThtS00IAxubcWBnN00a#_4e.M{WBogoz","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53176,"triangles":720,"vertices":1602,"meshes":7,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.21000274949424486,-0.000010692304635268046,-0.18998993172294348],"max":[0.3899957492888914,1.4400000429153441,0.24000213258692632]},"sizeMeters":[0.6,1.44,0.43],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:37:04.509Z","updatedAt":"2026-09-12T04:37:04.609Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36855/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CorkerVineyardAndWinery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36855/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36855/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36855/v1/model.glb\" alt=\"Corker (Vineyard and Winery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36855/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36855/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}