
Loading model
About
A 24 kg cast kettlebell, 235 mm tall, with a squared cast handle loop and a flat rubber base ring so it stands square on a rubber floor. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cast Kettlebell (Gym and Fitness Studio)” asset in my project. Model: https://cdn.3dassets.dev/assets/33564/v1/model.glb Asset page: https://3dassets.dev/assets/gym-and-fitness-studio-kettlebell-single-cf7fa12b Description: A 24 kg cast kettlebell, 235 mm tall, with a squared cast handle loop and a flat rubber base ring so it stands square on a rubber floor. - Dimensions (X × Y × Z): 0.2 × 0.249 × 0.2 metres - Triangles: 376 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33564/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Cast Kettlebell (Gym and Fitness Studio) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cast Kettlebell (Gym and Fitness Studio) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cast Kettlebell (Gym and Fitness Studio) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cast Kettlebell (Gym and Fitness Studio)
A 24 kg cast kettlebell, 235 mm tall, with a squared cast handle loop and a flat rubber base ring so it stands square on a rubber floor.