
Loading model
About
Four metre cultivated vineyard ground module: worked earth 120 mm thick with eight ridges raked across it and a few weed tufts between them. Tiles edge to edge on the estate grid. Overall 4.000 x 0.250 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), south (ground), west (ground), east (ground). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vineyard Soil Tile (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36819/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-vineyard-soil-tile-216135b5 Description: Four metre cultivated vineyard ground module: worked earth 120 mm thick with eight ridges raked across it and a few weed tufts between them. Tiles edge to edge on the estate grid. - Dimensions (X × Y × Z): 4 × 0.25 × 4 metres - Triangles: 168 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36819/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Vineyard Soil Tile (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Vineyard Soil Tile (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Vineyard Soil Tile (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vineyard Soil Tile (Vineyard and Winery)
Four metre cultivated vineyard ground module: worked earth 120 mm thick with eight ridges raked across it and a few weed tufts between them. Tiles edge to edge on the estate grid.