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About
Stone gateway 4.8 m wide with a 3.2 m semicircular arch on two faced piers, capped and coped, hung with a pair of boarded oak gates on strap hinges that swing open into the courtyard. Overall 5.200 x 5.000 x 1.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: gate-left, gate-right. Connectors: west (wall), east (wall). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Arch Gateway (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36866/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-stone-arch-gateway-709fb122 Description: Stone gateway 4.8 m wide with a 3.2 m semicircular arch on two faced piers, capped and coped, hung with a pair of boarded oak gates on strap hinges that swing open into the courtyard. - Dimensions (X × Y × Z): 5.2 × 5 × 1 metres - Triangles: 920 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36866/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Stone Arch Gateway (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Stone Arch Gateway (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Stone Arch Gateway (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stone Arch Gateway (Vineyard and Winery)
Stone gateway 4.8 m wide with a 3.2 m semicircular arch on two faced piers, capped and coped, hung with a pair of boarded oak gates on strap hinges that swing open into the courtyard.