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About
A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static. Overall 2.965 x 2.280 x 0.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: drum. Connectors: start (line), end (line). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bottling Line Section (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36854/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-bottling-line-section-ce7be958 Description: A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static. - Dimensions (X × Y × Z): 2.965 × 2.28 × 0.8 metres - Triangles: 2.3k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36854/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Bottling Line Section (Vineyard and Winery)
A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static.