{"data":{"id":"36854","slug":"vineyard-and-winery-bottling-line-section-ce7be958","title":"Bottling Line Section (Vineyard and Winery)","summary":"A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static.","description":"A 2.6 m bay of bottling line: a roller conveyor whose sixteen rollers turn as one, five bottles standing on it, a four nozzle filling bridge over the run and a control box on the frame. The wine and the pipework are static. Overall 2.965 x 2.280 x 0.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: drum. Connectors: start (line), end (line). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/vineyard-and-winery-bottling-line-section-ce7be958","cdnUrl":"https://cdn.3dassets.dev/assets/36854/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vineyard-and-winery-bottling-line-section-ce7be958","thumbnailUrl":"https://cdn.3dassets.dev/assets/36854/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36854/v1/poster.webp","blurhash":"U7AK2L?b00WC~q-;4n4n00M{t7D%RiIUxu%M","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":99300,"triangles":2348,"vertices":5065,"meshes":4,"materials":3,"textures":0,"animations":["spin"],"boundingBox":{"min":[-1.2999999523162842,-0.00003415321952315864,-0.3999542075655526],"max":[1.6649999618530273,2.2800341246092937,0.3999542075655526]},"sizeMeters":[2.965,2.28,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:37:03.461Z","updatedAt":"2026-09-12T04:37:03.618Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36854/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BottlingLineSectionVineyardAndWinery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36854/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36854/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36854/v1/model.glb\" alt=\"Bottling Line Section (Vineyard and Winery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36854/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36854/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}