
Loading model
About
Four metre pantiled roof module spanning 5 m: a ridge beam, a rafter plate each side, fifty four half round pantile runs down the slopes and a ridge run over the top, with the eaves overhanging front and back. Lays end to end along a ridge. Overall 4.010 x 1.647 x 5.120 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (roof), end (roof). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tile Roof Section (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36871/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-tile-roof-section-27fc26ee Description: Four metre pantiled roof module spanning 5 m: a ridge beam, a rafter plate each side, fifty four half round pantile runs down the slopes and a ridge run over the top, with the eaves overhanging front and back. Lays end to end along a ridge. - Dimensions (X × Y × Z): 4.01 × 1.647 × 5.12 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36871/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Tile Roof Section (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Tile Roof Section (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tile Roof Section (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tile Roof Section (Vineyard and Winery)
Four metre pantiled roof module spanning 5 m: a ridge beam, a rafter plate each side, fifty four half round pantile runs down the slopes and a ridge run over the top, with the eaves overhanging front and back. Lays end to end along a ridge.