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About
Six 225 litre oak barrels stacked three, two and one on timber runners with chocks under the bottom course: a 3.4 m wide block of cellar, 1.7 m tall. Overall 3.400 x 2.100 x 0.880 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Barrel Stack (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36847/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-barrel-stack-b85d6112 Description: Six 225 litre oak barrels stacked three, two and one on timber runners with chocks under the bottom course: a 3.4 m wide block of cellar, 1.7 m tall. - Dimensions (X × Y × Z): 3.4 × 2.1 × 0.88 metres - Triangles: 6.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36847/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use Barrel Stack (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Barrel Stack (Vineyard and Winery)
Six 225 litre oak barrels stacked three, two and one on timber runners with chocks under the bottom course: a 3.4 m wide block of cellar, 1.7 m tall.