3DAssets.dev

Loading model

About

Three metre row of nine clipped lavender bushes on a worked earth strip, each carrying seven flower spikes above the mound. The planting that edges a Mediterranean yard; static, with no wind motion. Overall 3.200 x 0.663 x 0.700 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (planting), end (planting). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Lavender Row (Vineyard and Winery)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36826/v1/model.glb
Asset page: https://3dassets.dev/assets/vineyard-and-winery-lavender-row-5372ba2a
Description: Three metre row of nine clipped lavender bushes on a worked earth strip, each carrying seven flower spikes above the mound. The planting that edges a Mediterranean yard; static, with no wind motion.

- Dimensions (X × Y × Z): 3.2 × 0.663 × 0.7 metres
- Triangles: 1.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36826/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Lavender Row (Vineyard and Winery) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Lavender Row (Vineyard and Winery) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Lavender Row (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Lavender Row (Vineyard and Winery)

Three metre row of nine clipped lavender bushes on a worked earth strip, each carrying seven flower spikes above the mound. The planting that edges a Mediterranean yard; static, with no wind motion.

Download asset · 95.0 KB

More in Nature & Landscape

Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 6 ↓
Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Original living bellroot tree with three hollow bell-shaped root chambers, continuously buttressed bole and tapering ceremonial crown branches. No generic tree design credit.

@3dassets13.7k tris · 5 ↓
Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Root-anchored hollow fallen log with thick inner bark, a traversable bore and individually tapered broken-root splinters framing the mouth. Den only; no creature claimed.

@3dassets9.6k tris · 5 ↓
Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Thick masonry well with a true cylindrical bore and bottom water reservoir, overgrown by five tapering roots crossing the rim and descending inside.

@3dassets8.5k tris · 5 ↓
Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Exposed perimeter foundation around a real recessed flooded stairwell, with four ascending solid stair treads, eroded wall stubs and matching submerged landing.

@3dassets7.5k tris · 5 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 5 ↓
Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned woven branch weir on two supported peat shoulders, leaving a bounded submerged passage beneath the interlocked crest.

@3dassets15.6k tris · 5 ↓
Silt Fan Delta (Bellroot Fen Floodward Marches)

Silt Fan Delta (Bellroot Fen Floodward Marches)

Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends.

@3dassets4.7k tris · 5 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 4 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 4 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 4 ↓
Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Concave spawning pool within a rounded peat berm, with two thick sheltered underwater alcoves and a continuous enclosed floor.

@3dassets4.6k tris · 3 ↓

Similar assets

Large three-row SUV (Road Car Showroom Lineup)Animated

Large three-row SUV (Road Car Showroom Lineup)

Large three-row SUV, an original generic design in a cohesive showroom palette.

@3dassets7.6k tris
Five-metre apron strip (Stock Car Oval Speedway)

Five-metre apron strip (Stock Car Oval Speedway)

Five-metre apron strip in an original colourful speedway family.

@3dassets36 tris
Bush Track Module (Safari Camp and Bush Lodge)

Bush Track Module (Safari Camp and Bush Lodge)

A 6 m square of bush track: two wheel ruts 0.55 m wide worn 40 mm into the dust on a 1.7 m gauge, a strip of dry grass growing up the middle and verges either side. Shares the ground module ports, so a track runs through a tiled plot.

@3dassets180 tris
Bush Scrub Clump (Safari Camp and Bush Lodge)

Bush Scrub Clump (Safari Camp and Bush Lodge)

Three low thorn scrub bushes growing together, 2.6 m across and 1.1 m at the tallest, with bare stems showing through. Static geometry; no wind animation.

@3dassets180 tris
Dock And Craft Row (Fantasy MMO City And Townsfolk)

Dock And Craft Row (Fantasy MMO City And Townsfolk)

The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher,...

@3dassets266k tris · 2 ↓
Vine Row Bare (Vineyard and Winery)

Vine Row Bare (Vineyard and Winery)

Four metre trellised vine row bay in winter condition: three timber posts, a fruiting wire and three pairs of foliage wires, with four pruned vines showing trunk, cordon arms and spur stubs.

@3dassets952 tris
Headland Strip (Vineyard and Winery)

Headland Strip (Vineyard and Winery)

Four metre grassed headland module: the mown turning strip at the end of the rows, with tufts left standing and a worn earth wheel track along one edge. Tiles with the soil and gravel modules.

@3dassets312 tris
Milkshake mixer, three spindle (Retro Diner and Roadside Motel)Animated

Milkshake mixer, three spindle (Retro Diner and Roadside Motel)

The three spindle shake mixer: a turquoise body on a stainless tray with three cup rests, three mixing cans and the spindles above them. The three spindles are one named node and spin together. No maker name appears on the body.

@3dassets420 tris
Three metre power harrow (Arable Fields and Farm Machinery)Animated

Three metre power harrow (Arable Fields and Farm Machinery)

A 3 m mounted power harrow: rotor housing carrying twelve twin-tine rotors, gearbox, side deflector plates, levelling bar and a rear crumbler roller on its own pivot.

@3dassets1.9k tris
Three row seated stand bay (Football Soccer Stadium and Club Grounds)

Three row seated stand bay (Football Soccer Stadium and Club Grounds)

4 m wide concrete bay with eighteen individual seats on three tiers.

@3dassets900 tris
Drift run to the working face (Underground Mine and Shaft Works)

Drift run to the working face (Underground Mine and Shaft Works)

A development drift sequence: an incline ramp rising into a level run of rock, timbered and steel arch supported sections and a shotcrete lined length leading to a dead end working face, with the drilling jumbo set up at the face, a roof bolter behind it and ventilation duct...

@3dassets20.7k tris · 1 ↓
Border Collie Working (Farm and Working Animals HD)

Border Collie Working (Farm and Working Animals HD)

Border collie in the working crouch, about 0.54 m at the withers, head low and level with the shoulder, with the black and white coat of the breed.

@3dassets19.4k tris · 2 ↓