
About
The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher, cartographer and alchemist shops lining the street on the near side. Quay steps drop to the waterline on both sides, pallet loads, crates, sacks, a hand cart and a barrow wait on the paving, and braziers and lanterns light the row. Dockhands, a merchant, a guard, a ranger and a child work the quay. Metre units, +Y up, ground tiles at y = -0.14.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dock And Craft Row (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32800/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-dock-and-craft-row-524a7ab1 Description: The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher,... - Dimensions (X × Y × Z): 42.465 × 14.42 × 29.72 metres - Triangles: 266k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32800/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dock And Craft Row (Fantasy MMO City And Townsfolk)
The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher,...