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About
One 3.2 m bay of open sided cellar vaulting: a semicircular stone rib on two jambs, a springing of vault each side and a capping course over it. Lays end to end into an arcade the barrels stand under, with nothing closing the sides. Overall 3.500 x 3.720 x 1.160 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: front (vault), back (vault). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cellar Vault Arch (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36846/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-cellar-vault-arch-46e58c2f Description: One 3.2 m bay of open sided cellar vaulting: a semicircular stone rib on two jambs, a springing of vault each side and a capping course over it. Lays end to end into an arcade the barrels stand under, with nothing closing the sides. - Dimensions (X × Y × Z): 3.5 × 3.72 × 1.16 metres - Triangles: 372 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36846/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Cellar Vault Arch (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cellar Vault Arch (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cellar Vault Arch (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cellar Vault Arch (Vineyard and Winery)
One 3.2 m bay of open sided cellar vaulting: a semicircular stone rib on two jambs, a springing of vault each side and a capping course over it. Lays end to end into an arcade the barrels stand under, with nothing closing the sides.