
Loading model
About
Two metre flagstone floor module: six flags of four sizes bedded in grit, each laid a little proud of the bed so the joints read. Tiles edge to edge across a courtyard or a cellar floor. Overall 2.000 x 0.202 x 2.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (floor), south (floor), west (floor), east (floor). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Floor Tile (Vineyard and Winery)” asset in my project. Model: https://cdn.3dassets.dev/assets/36869/v1/model.glb Asset page: https://3dassets.dev/assets/vineyard-and-winery-stone-floor-tile-3a54b5f3 Description: Two metre flagstone floor module: six flags of four sizes bedded in grit, each laid a little proud of the bed so the joints read. Tiles edge to edge across a courtyard or a cellar floor. - Dimensions (X × Y × Z): 2 × 0.202 × 2 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36869/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Stone Floor Tile (Vineyard and Winery) with my AI development tools?
How do I get started?
Which game engines and tools can I use Stone Floor Tile (Vineyard and Winery) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Stone Floor Tile (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stone Floor Tile (Vineyard and Winery)
Two metre flagstone floor module: six flags of four sizes bedded in grit, each laid a little proud of the bed so the joints read. Tiles edge to edge across a courtyard or a cellar floor.