3DAssets.dev

Loading model

About

Three metre length of flagged path 1.5 m wide, six worn limestone flags with open joints on a bedding course, ported both ends so a path runs the length of a glasshouse. Overall 3.00 by 0.08 by 1.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The path lies on the floor, so it is placed at y=0 and stands 0.07 m proud of it. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Stone flag path module, 3 m (Botanical Glasshouse and Palm House)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38554/v1/model.glb
Asset page: https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-1d917291
Description: Three metre length of flagged path 1.5 m wide, six worn limestone flags with open joints on a bedding course, ported both ends so a path runs the length of a glasshouse.

- Dimensions (X × Y × Z): 3 × 0.08 × 1.5 metres
- Triangles: 84
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38554/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Stone flag path module, 3 m (Botanical Glasshouse and Palm House)

Three metre length of flagged path 1.5 m wide, six worn limestone flags with open joints on a bedding course, ported both ends so a path runs the length of a glasshouse.

Download asset · 5.6 KB

More in Roads & Infrastructure

Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 6 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 5 ↓
Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 5 ↓
Cable Span 12 m (Ski Resort and Snow Park)

Cable Span 12 m (Ski Resort and Snow Park)

Twelve metre straight haul-rope pair at the 8 m datum, 3.2 m apart, over a 4 m wide cleared lift-line snow strip that grounds the module.

@3dassets60 tris · 5 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 5 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 4 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 4 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 4 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 4 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 4 ↓
Tabletop Jump (Ski Resort and Snow Park)

Tabletop Jump (Ski Resort and Snow Park)

Fourteen metre tabletop jump: 4 m take-off ramp, 5 m flat table 1.5 m high and 4 m landing slope, 4.5 m wide, with marker poles at both table edges.

@3dassets96 tris · 4 ↓
Halfpipe Wall Right (Ski Resort and Snow Park)

Halfpipe Wall Right (Ski Resort and Snow Park)

Right halfpipe wall module, mirrored: 4 m radius transition, coping line and 2 m deck with the riding edge on the -X side.

@3dassets96 tris · 4 ↓

Similar assets

Stone Footpath Module (Andean Terraces and Stone Village)

Stone Footpath Module (Andean Terraces and Stone Village)

A 4 m module of laid stone footpath, 1.9 m over its edging, in irregular flags. Modules lay end to end on their ports to route a path through the village and along the terraces.

@3dassets264 tris
Ember Quest stone path module

Ember Quest stone path module

Two-metre path tile with four staggered rows of pixel-textured paving stones.

@3dassets204 tris
Stone Wall Module (Andean Terraces and Stone Village)

Stone Wall Module (Andean Terraces and Stone Village)

A 4 m module of drystone field wall 1.25 m high with a capping course, tapering as it rises. Modules lay end to end on their ports to fence a plot or line a path.

@3dassets300 tris
Tidal stone stair module

Tidal stone stair module

Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.

@3dassets48 tris
Altar Stone (Jungle Temple and Stone City)

Altar Stone (Jungle Temple and Stone City)

Free 3D model of a stone altar: a 2.4 m limestone table slab on three carved supports with an abstract relief band along its edge.

@3dassets4.3k tris
Stone Step Module (Sunken City and Underwater Ruins)

Stone Step Module (Sunken City and Underwater Ruins)

Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.

@3dassets192 tris
Diner car module, wide (Retro Diner and Roadside Motel)

Diner car module, wide (Retro Diner and Roadside Motel)

A 4 m length of stainless diner car shell: a black plinth, vertical stainless flutes, a wide chrome band with a turquoise stripe over it, a second chrome band and a coral pinstripe under the roofline, identical on both faces so one module serves inside and out.

@3dassets408 tris
Path Cairn (Andean Terraces and Stone Village)

Path Cairn (Andean Terraces and Stone Village)

A stacked stone cairn just over a metre high, built up from flat slabs, for marking a path across open ground.

@3dassets84 tris
Stone Gateway (Andean Terraces and Stone Village)Animated

Stone Gateway (Andean Terraces and Stone Village)

A ceremonial gateway of dressed stone with a trapezoidal opening 1.7 m wide at the foot and 1.3 m at the head, a double lintel and an abstract geometric fret above it. The plank leaf swings on the left jamb. 3.8 m wide, 3.7 m tall.

@3dassets576 tris
Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium with original generic endurance racing construction.

@3dassets36 tris
Six-tier grandstand module (Formula Race Cars and Grand Prix Circuit)

Six-tier grandstand module (Formula Race Cars and Grand Prix Circuit)

Six-tier grandstand module in an original generic circuit family.

@3dassets1.0k tris · 1 ↓
Stepping Stone Path (Winter Hearth Village)

Stepping Stone Path (Winter Hearth Village)

Five individually irregular dark stepping stones in a short gently staggered path.

@3dassets320 tris