
Loading model
About
Two-metre path tile with four staggered rows of pixel-textured paving stones.
Part of the Ember Quest collection. Dimensions: 2 m wide, 0.25 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.
Part of Ember Quest.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ember Quest stone path module” asset in my project. Model: https://cdn.3dassets.dev/assets/311/v1/model.glb Asset page: https://3dassets.dev/assets/ember-quest-stone-path-module Description: Two-metre path tile with four staggered rows of pixel-textured paving stones. - Dimensions (X × Y × Z): 2 × 0.25 × 2 metres - Triangles: 204 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/311/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ember Quest stone path module with my AI development tools?
How do I get started?
Which game engines and tools can I use Ember Quest stone path module with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ember Quest stone path module in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ember Quest stone path module
Two-metre path tile with four staggered rows of pixel-textured paving stones.