3DAssets.dev

Loading model

About

Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.

Part of the Tidal Observatory collection. Dimensions: 2 m wide, 0.8 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.

Part of Tidal Observatory.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Tidal stone stair module” asset in my project.

Model: https://cdn.3dassets.dev/assets/261/v1/model.glb
Asset page: https://3dassets.dev/assets/tidal-stone-stair-module
Description: Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.

- Dimensions (X × Y × Z): 2 × 0.8 × 2 metres
- Triangles: 48
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/261/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Tidal stone stair module with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Tidal stone stair module with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Tidal stone stair module in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Tidal stone stair module

Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.

Download asset · 3.3 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 45 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 41 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 36 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 28 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 27 ↓

Similar assets

Quay deck module, 4 m (Fish Market and Trawler Quay)

Quay deck module, 4 m (Fish Market and Trawler Quay)

The plain 4 m square of a working quay: power floated concrete with saw cut joints and a cast in drain channel under its grating, ported on all four edges so a quay tiles to any size.

@3dassets168 tris · 8 ↓
Stone Footpath Module (Andean Terraces and Stone Village)

Stone Footpath Module (Andean Terraces and Stone Village)

A 4 m module of laid stone footpath, 1.9 m over its edging, in irregular flags. Modules lay end to end on their ports to route a path through the village and along the terraces.

@3dassets264 tris · 11 ↓
Tidal quay platform module

Tidal quay platform module

Two-metre limestone quay platform with capped edge blocks and a bronze mooring ring.

@3dassets196 tris · 7 ↓
Stone Wall Module (Andean Terraces and Stone Village)

Stone Wall Module (Andean Terraces and Stone Village)

A 4 m module of drystone field wall 1.25 m high with a capping course, tapering as it rises. Modules lay end to end on their ports to fence a plot or line a path.

@3dassets300 tris · 12 ↓
Stair flight module (Office Lobby and Building Facilities)

Stair flight module (Office Lobby and Building Facilities)

A 1.2 m wide stair flight of twelve 150 mm risers on a 280 mm going: a raking waist slab, two chamfered strings, timber treads with accent nosings and closed risers, rising 1.8 m over 3.36 m.

@3dassets2.4k tris · 11 ↓
Quay edge module with ladder head (Fish Market and Trawler Quay)

Quay edge module with ladder head (Fish Market and Trawler Quay)

The 4 m by 3 m edge of the quay: a steel faced coping along the lip, a yellow safety line set back from it, two recessed tie down pockets and the head of a wall ladder, with its curved grab stiles standing above the coping.

@3dassets192 tris · 10 ↓
Ember Quest stone path module

Ember Quest stone path module

Two-metre path tile with four staggered rows of pixel-textured paving stones.

@3dassets204 tris · 11 ↓
Deck Stair and Ramp Module (Sci-Fi City Towers and Skyways)

Deck Stair and Ramp Module (Sci-Fi City Towers and Skyways)

An 8 by 16 m access module that brings the 2.4 m street deck to ground level: a 13 m accessible ramp with double handrails on the west half, an eight-riser stair on the east half, a short deck landing and edge lighting.

@3dassets780 tris · 10 ↓
Stone Base Stair (Feudal Japan Castle Town)

Stone Base Stair (Feudal Japan Castle Town)

Straight stone base with a 1.6 m wide flight of ten stone steps on the inner face climbing from ground to the deck.

@3dassets960 tris · 10 ↓
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris · 10 ↓
Riser Platform Module (Nightclub and DJ Booth)

Riser Platform Module (Nightclub and DJ Booth)

A 2 by 1 m stage riser at 400 mm: a dark non slip deck in an aluminium edge trim on a folding steel frame with levelling feet, ported on all four edges so risers tile into a booth stage of any size.

@3dassets768 tris · 9 ↓
Stone Step Module (Sunken City and Underwater Ruins)

Stone Step Module (Sunken City and Underwater Ruins)

Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.

@3dassets192 tris · 12 ↓