3DAssets.dev

Loading model

About

Two-metre limestone quay platform with capped edge blocks and a bronze mooring ring.

Part of the Tidal Observatory collection. Dimensions: 2 m wide, 0.56 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.

Part of Tidal Observatory.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Tidal quay platform module” asset in my project.

Model: https://cdn.3dassets.dev/assets/260/v1/model.glb
Asset page: https://3dassets.dev/assets/tidal-quay-platform-module
Description: Two-metre limestone quay platform with capped edge blocks and a bronze mooring ring.

- Dimensions (X × Y × Z): 2 × 0.56 × 2 metres
- Triangles: 196
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/260/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Tidal quay platform module with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Tidal quay platform module with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Tidal quay platform module in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Tidal quay platform module

Two-metre limestone quay platform with capped edge blocks and a bronze mooring ring.

Download asset · 11.6 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 46 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 37 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 35 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 32 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 30 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 29 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Quay Edge Module (Greek Island Village and Harbour)

Quay Edge Module (Greek Island Village and Harbour)

Free 3D model of a stone quay edge module for a Greek island village game asset kit: a 4 m coped wall with mooring rings and rope fenders on the water face.

@3dassets1.4k tris · 10 ↓
Quay edge module with ladder head (Fish Market and Trawler Quay)

Quay edge module with ladder head (Fish Market and Trawler Quay)

The 4 m by 3 m edge of the quay: a steel faced coping along the lip, a yellow safety line set back from it, two recessed tie down pockets and the head of a wall ladder, with its curved grab stiles standing above the coping.

@3dassets192 tris · 10 ↓
Tidal bronze mooring bollard

Tidal bronze mooring bollard

Twin-headed bronze mooring bollard on a limestone footing for harbour edges and boat berths.

@3dassets248 tris · 8 ↓
Quay deck module, 4 m (Fish Market and Trawler Quay)

Quay deck module, 4 m (Fish Market and Trawler Quay)

The plain 4 m square of a working quay: power floated concrete with saw cut joints and a cast in drain channel under its grating, ported on all four edges so a quay tiles to any size.

@3dassets168 tris · 8 ↓
Canal Quay Edge (Canal Town and Windmill)

Canal Quay Edge (Canal Town and Windmill)

Free 3D model of a brick canal quay edge with mooring rings and a bollard for a historical canal town kit: 4 m module with a stone coping.

@3dassets942 tris · 11 ↓
Apartment Block Wall Module (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module (Cyberpunk Apartment and Neon Block)

A 1.2 by 2.7 m partition module for a subdivided apartment block, 120 mm over a concrete core and dressed on both faces with a dark polymer skin, a steel kick strip and a single trim line.

@3dassets416 tris · 12 ↓
Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module tiled in small squares with a grout relief on both faces, for wet cells, the laundry and the shared wash room. Same ports as the plain module.

@3dassets8.0k tris · 9 ↓
Module roof panel, 6 m (Offshore Oil Rig and Platform)

Module roof panel, 6 m (Offshore Oil Rig and Platform)

The roof panel that caps a 6 m module bay: an insulated deck with a walking surface, an edge upstand on all four sides and four lifting eyes for the crane. Repeat it along a run of modules.

@3dassets1.1k tris · 8 ↓
Pontoon mooring ring (Marina and Yacht Club)

Pontoon mooring ring (Marina and Yacht Club)

Flush mooring ring for a pontoon or a quay coping: a 160 mm galvanised ring on a lugged back plate with four countersunk bolts and a short strop through it, sitting proud of the surface by 30 mm.

@3dassets336 tris · 9 ↓
Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module dressed as a serviced wall: two rows of bolted access panels either side of a steel cable tray line, with rivet heads above, on both faces. Use it where a cell backs onto plant without changing the grid.

@3dassets864 tris · 15 ↓
Side platform module (Modern Rail and Metro Network)

Side platform module (Modern Rail and Metro Network)

A 6 m side platform module 3.5 m wide with one face, a rear boundary wall and a tactile edge strip.

@3dassets352 tris · 13 ↓
Station platform module (Steam Era Railway and Rolling Stock)

Station platform module (Steam Era Railway and Rolling Stock)

A 6 m station platform module with a stone face, timber edging and white coping marks.

@3dassets348 tris · 11 ↓