3DAssets.dev

Loading model

About

The same 1.2 by 2.7 m module dressed as a serviced wall: two rows of bolted access panels either side of a steel cable tray line, with rivet heads above, on both faces. Use it where a cell backs onto plant without changing the grid. Metre units, +Y up, the occupant side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37781/v1/model.glb
Asset page: https://3dassets.dev/assets/cyberpunk-apartment-and-neon-block-block-wall-module-p-61e57fe0
Description: The same 1.2 by 2.7 m module dressed as a serviced wall: two rows of bolted access panels either side of a steel cable tray line, with rivet heads above, on both faces. Use it where a cell backs onto plant without changing the grid.

- Dimensions (X × Y × Z): 1.2 × 3.05 × 0.16 metres
- Triangles: 864
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37781/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module dressed as a serviced wall: two rows of bolted access panels either side of a steel cable tray line, with rivet heads above, on both faces. Use it where a cell backs onto plant without changing the grid.

Download asset · 38.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Airfield Control Tower (Aircraft Fleet and Airfield)

Airfield Control Tower (Aircraft Fleet and Airfield)

A 17 metre control tower: a square shaft with a stair enclosure and lit landing windows, a gallery, a canted glazed cab lit from inside and a red obstruction light on the roof mast.. Premium CC0 aircraft and airfield game asset.

@3dassets494 tris · 4 ↓

Similar assets

Apartment Block Wall Module (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module (Cyberpunk Apartment and Neon Block)

A 1.2 by 2.7 m partition module for a subdivided apartment block, 120 mm over a concrete core and dressed on both faces with a dark polymer skin, a steel kick strip and a single trim line.

@3dassets416 tris
Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module tiled in small squares with a grout relief on both faces, for wet cells, the laundry and the shared wash room. Same ports as the plain module.

@3dassets8.0k tris
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris
Service window wall module (Laundromat and Cleaning Services)Animated

Service window wall module (Laundromat and Cleaning Services)

A 1.2 m wall module with a service window: a 2.6 m partition bay with a heavy aperture bezel, a bullnose transaction ledge, a sliding hatch on a named pivot, a fixed upper light, a speech grille and a blank sign panel.

@3dassets1.1k tris · 1 ↓
Apartment Block Ceiling Panel (Cyberpunk Apartment and Neon Block)

Apartment Block Ceiling Panel (Cyberpunk Apartment and Neon Block)

A 1.2 m ceiling panel on a steel tee grid with a 620 mm lit slot and a flush sensor boss. Ports on all four grid lines, so a corridor or a covered bay closes over the same 1.2 m pitch as the floor.

@3dassets456 tris
Apartment Door Module with Blank Number Plate (Cyberpunk Apartment and Neon Block)Animated

Apartment Door Module with Blank Number Plate (Cyberpunk Apartment and Neon Block)

A 1.2 by 2.7 m wall module with an 860 by 2060 mm apartment doorway in it: a ribbed steel leaf on a lever handle with a spy hole, a kick plate, a letter slot and a lit number plate whose field is deliberately blank, so a developer sets the number themselves.

@3dassets2.3k tris
Wall Mounted Display Panel (Cyberpunk Apartment and Neon Block)

Wall Mounted Display Panel (Cyberpunk Apartment and Neon Block)

A 1.24 by 760 mm flat display on a wall plate with a lit edge strip and a cable drop. The face is a blank emissive panel with nothing on it, so a developer supplies the content. Origin on the wall plate with the back at z=0.

@3dassets288 tris
Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)

Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)

Four rented cells of a subdivided block on their own 1.2 m floor tiles, 21.6 by 13.2 m, built as an OPEN TOPPED cutaway: full wall runs stand between the cells and around them, but nothing is roofed except one bay of the service corridor, so a visitor walks the plot and looks...

@3dassets149k tris
Wall Panel Module (Bowling Alley and Pool Hall)

Wall Panel Module (Bowling Alley and Pool Hall)

A 2 m by 2.6 m wall module: a dark panel with a timber dado below an accent band, vertical battens above it and a skirting along the floor. Panels butt on the 2 m module with a 4 mm shadow gap at each joint.

@3dassets768 tris
Acoustic Wall Panel Module (Cinema Multiplex and Foyer)

Acoustic Wall Panel Module (Cinema Multiplex and Foyer)

A 2 m by 3.4 m auditorium wall module: a charcoal panel with nine fabric flutes standing proud of its face above a deep red dado and an amber band at the dado line. Panels butt on the 2 m module with a 4 mm shadow gap at each joint.

@3dassets1.3k tris
Foyer Wall Panel Module (Cinema Multiplex and Foyer)

Foyer Wall Panel Module (Cinema Multiplex and Foyer)

A 2 m by 3.4 m foyer wall module: a slate panel with a timber dado under a gold band, three tall red bays above it, a timber cornice and a dark skirting. It carries the same wall-run ports as the auditorium panels, so one run can turn from the foyer into a screen.

@3dassets512 tris
Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

The same 1.2 by 2.6 m wall module dressed as a study: dark walnut lining with two rows of raised panels either side of a brass dado rail, on both faces. Use it to theme one room of a venue without changing the grid.

@3dassets640 tris