
Loading model
About
Twin-headed bronze mooring bollard on a limestone footing for harbour edges and boat berths.
Part of the Tidal Observatory collection. Dimensions: 0.8 m wide, 0.59 m high and 0.62 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.
Part of Tidal Observatory.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tidal bronze mooring bollard” asset in my project. Model: https://cdn.3dassets.dev/assets/274/v1/model.glb Asset page: https://3dassets.dev/assets/tidal-bronze-mooring-bollard Description: Twin-headed bronze mooring bollard on a limestone footing for harbour edges and boat berths. - Dimensions (X × Y × Z): 0.8 × 0.59 × 0.62 metres - Triangles: 248 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/274/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Tidal bronze mooring bollard with my AI development tools?
How do I get started?
Which game engines and tools can I use Tidal bronze mooring bollard with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tidal bronze mooring bollard in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tidal bronze mooring bollard
Twin-headed bronze mooring bollard on a limestone footing for harbour edges and boat berths.