
About
A 4 m run of harbour quay: a stone wall 1.4 m high with an overhanging coping, a yellow warning line along the lip and a dark fender block at each end. Dimensions 4.00 × 1.52 × 1.90 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harbour Quay Edge 4 m (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27701/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-harbour-quay-edge-4b911731 Description: Free 3D game asset: a 4 m stone quay edge for a hero shooter harbour map, 1.4 m high with an overhanging coping, a painted warning line and two fender blocks. - Dimensions (X × Y × Z): 4 × 1.52 × 1.9 metres - Triangles: 540 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27701/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harbour Quay Edge 4 m (Hero Shooter Harbour Payload)
Free 3D game asset: a 4 m stone quay edge for a hero shooter harbour map, 1.4 m high with an overhanging coping, a painted warning line and two fender blocks.