
About
A plain lime washed plaster wall bay for the harbour town kit: a 4 m by 4 m panel 0.3 m thick on a stone plinth, with a painted cornice band and a pilaster at each end. The pivot is on the grid origin, so bays stack at a 4 m storey and run end to end. Dimensions 4.02 × 4.00 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “White Plaster Wall Bay 4 m (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27690/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-wall-bay-plaster-f872298d Description: Free 3D game asset: a modular white plaster wall bay for a hero shooter harbour map, 4 m wide and 4 m high with a connector port at each end. - Dimensions (X × Y × Z): 4.02 × 4 × 0.5 metres - Triangles: 584 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27690/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
White Plaster Wall Bay 4 m (Hero Shooter Harbour Payload)
Free 3D game asset: a modular white plaster wall bay for a hero shooter harbour map, 4 m wide and 4 m high with a connector port at each end.