
About
A small quayside crane: a stone pad and a yellow column carrying a jib that turns on the slew ring, with a counterweight box behind and a steel hook hanging from the head. Dimensions 2.20 × 4.08 × 6.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips arm-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The pad, column and the hook cable are static; only the jib turns, and the cable is left rigid because a hanging line is not reachable with one rigid node transform.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harbour Crane (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27714/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-harbour-crane-c85b5c11 Description: Free 3D game asset: a 4.5 m harbour crane for a hero shooter map, a yellow column with a turning jib, a counterweight and a hanging hook. Rigid node spin clip, no skeleton. - Dimensions (X × Y × Z): 2.2 × 4.08 × 6.8 metres - Triangles: 1.4k - Animations: arm-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27714/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harbour Crane (Hero Shooter Harbour Payload)
Free 3D game asset: a 4.5 m harbour crane for a hero shooter map, a yellow column with a turning jib, a counterweight and a hanging hook. Rigid node spin clip, no skeleton.