# Harbour Crane (Hero Shooter Harbour Payload)

Free 3D game asset: a 4.5 m harbour crane for a hero shooter map, a yellow column with a turning jib, a counterweight and a hanging hook. Rigid node spin clip, no skeleton.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-harbour-crane-c85b5c11
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27714/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-harbour-crane-c85b5c11
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Stylized, Animated
- **Geometry:** 1,356 triangles, 1,063 vertices, 6 meshes, 5 materials, 1 textures
- **Size (m):** 2.2 × 4.08 × 6.8
- **Animations:** arm-spin
- **File size:** 0.21 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A small quayside crane: a stone pad and a yellow column carrying a jib that turns on the slew ring, with a counterweight box behind and a steel hook hanging from the head. Dimensions 2.20 × 4.08 × 6.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips arm-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The pad, column and the hook cable are static; only the jib turns, and the cable is left rigid because a hanging line is not reachable with one rigid node transform.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27714/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HarbourCraneHeroShooterHarbourPayload(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27714/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27714/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27714/v1/model.glb" alt="Harbour Crane (Hero Shooter Harbour Payload)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27714/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27714/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-harbour-crane-c85b5c11 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.