
About
The lantern stage that sits on the lighthouse tower: a stone gallery with a steel rail, a glazed drum and a coral cap with a finial, carrying a lamp that turns inside the glazing. Dimensions 2.70 × 3.09 × 2.70 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips lamp-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The gallery, rail, glazing and cap are static; only the lamp turns.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lighthouse Lantern Stage (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27706/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-lighthouse-lantern-stage-fea64c17 Description: Free 3D game asset: a lighthouse lantern stage for a hero shooter harbour map, a glazed drum with a turning lamp under a coral cap. Rigid node spin clip, no skeleton. - Dimensions (X × Y × Z): 2.7 × 3.09 × 2.7 metres - Triangles: 1.1k - Animations: lamp-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27706/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lighthouse Lantern Stage (Hero Shooter Harbour Payload)
Free 3D game asset: a lighthouse lantern stage for a hero shooter harbour map, a glazed drum with a turning lamp under a coral cap. Rigid node spin clip, no skeleton.