
About
Lumen, a support hero with no legs on the ground: a robed upper body riding a hover ring that turns beneath it, holding a healing staff whose crystal spins, with both arms spread wide in a channelled heal. The ring is the model's ground contact, so the figure rests on the ground plane. Dimensions 1.71 × 2.53 × 1.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips ring-spin, crystal-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: the ring and the staff crystal are the moving nodes.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27657/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-lumen-arms-spread-01a292c8 Description: Free 3D model of a hero shooter support character with both arms spread in a channelled heal over a turning hover ring. Static posed figure with animated gear parts, no rig or skeleton. - Dimensions (X × Y × Z): 1.708 × 2.534 × 1.037 metres - Triangles: 6.7k - Animations: ring-spin, crystal-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27657/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)
Free 3D model of a hero shooter support character with both arms spread in a channelled heal over a turning hover ring. Static posed figure with animated gear parts, no rig or skeleton.