
Loading model
About
Full size humanoid android with a tapered shell torso, glowing visor, jointed limbs and one gesturing arm. Dimensions 0.72 by 1.73 by 0.36 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: arm-left at (-0.29, 1.49, 0). Rigid node-transform clips: tilt. No skinning. No collision or navigation data. The left arm rocks about its shoulder pivot. Legs and torso are static posing geometry. Original design for the robots and drones kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Humanoid Android (Robots and Drones Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38978/v1/model.glb Asset page: https://3dassets.dev/assets/robots-and-drones-kit-humanoid-android-88d6d911 Description: 1.7 m humanoid android with visor head and one animated arm for service demo scenes. - Dimensions (X × Y × Z): 0.717 × 1.73 × 0.36 metres - Triangles: 1.5k - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38978/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Humanoid Android (Robots and Drones Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Humanoid Android (Robots and Drones Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Humanoid Android (Robots and Drones Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Humanoid Android (Robots and Drones Kit)
1.7 m humanoid android with visor head and one animated arm for service demo scenes.