
About
Kestrel, an archer built light and tall: a plated flight suit, a back quiver of bolts and a compound bow with turning cams, drawn to full stretch with the bow arm locked out. Dimensions 1.09 × 1.82 × 1.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips cam-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: only the bow cams turn, and the bowstring is posed geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kestrel Hero Figure Full Draw (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27656/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-kestrel-full-draw-dc36564f Description: Free stylized game character: a hero shooter archer at full draw with the bow raised. Static posed figure with animated gear parts, no rig or skeleton. - Dimensions (X × Y × Z): 1.089 × 1.82 × 1.064 metres - Triangles: 7.6k - Animations: cam-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27656/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kestrel Hero Figure Full Draw (Hero Shooter Harbour Payload)
Free stylized game character: a hero shooter archer at full draw with the bow raised. Static posed figure with animated gear parts, no rig or skeleton.