{"data":{"id":"27657","slug":"hero-shooter-harbour-payload-hero-lumen-arms-spread-01a292c8","title":"Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)","summary":"Free 3D model of a hero shooter support character with both arms spread in a channelled heal over a turning hover ring. Static posed figure with animated gear parts, no rig or skeleton.","description":"Lumen, a support hero with no legs on the ground: a robed upper body riding a hover ring that turns beneath it, holding a healing staff whose crystal spins, with both arms spread wide in a channelled heal. The ring is the model's ground contact, so the figure rests on the ground plane. Dimensions 1.71 × 2.53 × 1.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips ring-spin, crystal-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: the ring and the staff crystal are the moving nodes.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-lumen-arms-spread-01a292c8","cdnUrl":"https://cdn.3dassets.dev/assets/27657/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-hero-lumen-arms-spread-01a292c8","thumbnailUrl":"https://cdn.3dassets.dev/assets/27657/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27657/v1/poster.webp","blurhash":"U77ekyyD00Hrq]xuY5IT4Tbb_4ni5,Na=d$%","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":123184,"triangles":6682,"vertices":4713,"meshes":8,"materials":6,"textures":0,"animations":["ring-spin","crystal-spin"],"boundingBox":{"min":[-0.8538578926832976,0.00002514655912228686,-0.5184999704360962],"max":[0.8539078235626221,2.5338361263275146,0.5184999704360962]},"sizeMeters":[1.708,2.534,1.037],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:16:51.994Z","updatedAt":"2026-09-08T02:08:05.859Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27657/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LumenHeroFigureArmsSpreadHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27657/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27657/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27657/v1/model.glb\" alt=\"Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27657/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27657/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}