
About
Quill, a four legged support bot rather than a humanoid: a plated hull on four splayed legs with a turret head that turns and a hatch over each ammunition bay, crouched low into turret mode with both hatches already open. Dimensions 1.90 × 0.93 × 1.34 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips turret-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: the hull and all four legs never move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quill Hero Bot Turret Mode (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27662/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-quill-turret-mode-e438edde Description: Free 3D model for a hero shooter: a four legged support bot crouched into turret mode with its flank hatches open and its head turning. Static posed figure with animated gear parts, no rig or skeleton. - Dimensions (X × Y × Z): 1.896 × 0.932 × 1.335 metres - Triangles: 4.5k - Animations: turret-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27662/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quill Hero Bot Turret Mode (Hero Shooter Harbour Payload)
Free 3D model for a hero shooter: a four legged support bot crouched into turret mode with its flank hatches open and its head turning. Static posed figure with animated gear parts, no rig or skeleton.