# Harbour Quay Edge 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m stone quay edge for a hero shooter harbour map, 1.4 m high with an overhanging coping, a painted warning line and two fender blocks.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-harbour-quay-edge-4b911731
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27701/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-harbour-quay-edge-4b911731
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 540 triangles, 467 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4 × 1.52 × 1.9
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 4 m run of harbour quay: a stone wall 1.4 m high with an overhanging coping, a yellow warning line along the lip and a dark fender block at each end. Dimensions 4.00 × 1.52 × 1.90 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27701/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HarbourQuayEdge4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27701/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27701/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27701/v1/model.glb" alt="Harbour Quay Edge 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27701/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27701/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-harbour-quay-edge-4b911731 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.