
Loading model
About
Cast steel kidney bollard 0.9 m tall on a bolted base plate with a cream mooring rope dressed over it in a loose eye and run off toward the water, for the quay edge of a ferry berth. Overall 0.79 by 0.90 by 2.53 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base plate on the quay surface, the rope running off toward +Z. The rope is modelled solid in one dressed pose: rope is a soft body and there is no skinning in this library, so it never moves, slackens or pays out. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quay bollard with mooring rope (Ferry Terminal and Harbour Crossing)” asset in my project. Model: https://cdn.3dassets.dev/assets/35627/v1/model.glb Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-60e65698 Description: Cast steel kidney bollard 0.9 m tall on a bolted base plate with a cream mooring rope dressed over it in a loose eye and run off toward the water, for the quay edge of a ferry berth. - Dimensions (X × Y × Z): 0.794 × 0.9 × 2.527 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35627/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quay bollard with mooring rope (Ferry Terminal and Harbour Crossing)
Cast steel kidney bollard 0.9 m tall on a bolted base plate with a cream mooring rope dressed over it in a loose eye and run off toward the water, for the quay edge of a ferry berth.