
About
A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base. Dimensions 0.60 by 1.44 by 0.57 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Origin on the pad centre at y=0. Static: the hawser turns are modelled solid. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quay Bollard Post (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30138/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-quay-bollard-post-0d4fa33b Description: A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base. - Dimensions (X × Y × Z): 0.6 × 1.44 × 0.571 metres - Triangles: 640 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30138/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quay Bollard Post (Pirate Port and Tall Ships)
A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base.