{"data":{"id":"261","slug":"tidal-stone-stair-module","title":"Tidal stone stair module","summary":"Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.","description":"Two-metre wide quay stairs with four even risers for connecting terraces and harbour paths.\n\nPart of the Tidal Observatory collection. Dimensions: 2 m wide, 0.8 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Tidal Observatory](/packs/tidal-observatory).","status":"published","url":"https://3dassets.dev/assets/tidal-stone-stair-module","cdnUrl":"https://cdn.3dassets.dev/assets/261/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tidal-stone-stair-module","thumbnailUrl":"https://cdn.3dassets.dev/assets/261/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/261/v1/poster.webp","blurhash":"U7G+R9%N00V[oz9FIUxu00IT?aM{%3~q%MWB","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":3352,"triangles":48,"vertices":144,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00003358228135252883,-0.999961851863155],"max":[1,0.7999450726434076,0.999961851863155]},"sizeMeters":[2,0.8,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:22:52.487Z","updatedAt":"2026-09-06T03:41:44.551Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/261/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TidalStoneStairModule(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/261/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/261/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/261/v1/model.glb\" alt=\"Tidal stone stair module\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/261/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/261/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}