3DAssets.dev

Loading model

About

Three metre five bar timber field gate on two turned posts with pointed caps: five horizontal bars, two heels, a diagonal brace, strap hinges and a drop latch. The leaf swings on its hanging post. Overall 3.540 x 1.860 x 0.247 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: gate. Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Yard Gate (Vineyard and Winery)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36867/v1/model.glb
Asset page: https://3dassets.dev/assets/vineyard-and-winery-yard-gate-c34c8192
Description: Three metre five bar timber field gate on two turned posts with pointed caps: five horizontal bars, two heels, a diagonal brace, strap hinges and a drop latch. The leaf swings on its hanging post.

- Dimensions (X × Y × Z): 3.54 × 1.86 × 0.247 metres
- Triangles: 252
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36867/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use Yard Gate (Vineyard and Winery) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Yard Gate (Vineyard and Winery) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Yard Gate (Vineyard and Winery) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Yard Gate (Vineyard and Winery)

Three metre five bar timber field gate on two turned posts with pointed caps: five horizontal bars, two heels, a diagonal brace, strap hinges and a drop latch. The leaf swings on its hanging post.

Download asset · 31.4 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 35 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Five-bar field gate, closed (Arable Fields and Farm Machinery)Animated

Five-bar field gate, closed (Arable Fields and Farm Machinery)

A 3.5 m tubular five-bar field gate hung between two round posts, with diagonal bracing, hinge straps and a latch; the gate leaf turns on its own hinge pivot.

@3dassets292 tris · 14 ↓
Five-bar field gate, open (Arable Fields and Farm Machinery)

Five-bar field gate, open (Arable Fields and Farm Machinery)

The five-bar field gate swung open on its hinge post, clearing the gateway.

@3dassets292 tris · 17 ↓
Five Bar Field Gate (Farm and Working Animals HD)Animated

Five Bar Field Gate (Farm and Working Animals HD)

Five bar timber field gate hung in a 3.00 m fence opening, swinging on the left post.

@3dassets156 tris · 9 ↓
Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Five-bar timber field gate hung between two heavier gate posts.

@3dassets196 tris · 16 ↓
Timber Field Gate (Hot Air Balloon Festival)Animated

Timber Field Gate (Hot Air Balloon Festival)

A 4 m field gate bay: a five bar timber gate on its hanging post with a diagonal brace, latch and heel band, ported to drop into a hedgerow run.

@3dassets384 tris · 11 ↓
Timber Yard Base (Sawmill and Timber Yard)

Timber Yard Base (Sawmill and Timber Yard)

Twenty-by-thirteen metre timber yard base with individual hardstanding slabs and raised side edging, sized for mill shed, covered stock store and clear front loading lane.

@3dassets79.5k tris · 13 ↓
Steppe Field Station (Radio Telescope Array and Field Station)

Steppe Field Station (Radio Telescope Array and Field Station)

A radio astronomy field station laid on its own ground: a nine metre dish, a six metre dish and a three metre dish across the back of the plot at three different pointings, a fourth mount going up on its traverse rails beside them with the pedestal, counterweight and feed...

@3dassets18.9k tris · 29 ↓
Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

A pub bar in service: a panelled counter run from the lift-flap end through the till and waiter positions and around a corner into a return leg, a four bay back bar of bottle steps, mirror and glazed fridge with an optic rail and lightbox, three tap fonts and a set of three...

@3dassets62.4k tris · 35 ↓
Covered Timber Store (Sawmill and Timber Yard)

Covered Timber Store (Sawmill and Timber Yard)

Five-metre timber storage shelter with rear and side cladding, six structural posts and full corrugated-looking roof. Open front serves stocked lumber tiers and dispatch access.

@3dassets5.1k tris · 13 ↓
Bar counter end with lift flap (Bar, Pub and Brewery Taproom)Animated

Bar counter end with lift flap (Bar, Pub and Brewery Taproom)

The service end of a bar counter: a panelled half with a fixed bar top, a turned newel post and a hinged bar-top leaf over an open passage with a slatted swing gate below.

@3dassets2.3k tris · 13 ↓
Ring Entry Gate (Dog Agility and Training Field)Animated

Ring Entry Gate (Dog Agility and Training Field)

A 3 m gate bay for the ring rope: a hinged 1.4 m blue barred leaf between a hanging post and a strike post, with the rope carrying on from the strike post to the next stanchion. The leaf is one node on the hinge post, so the clip swings it about the real hinge.

@3dassets376 tris · 10 ↓
Field tile, headland turn (Arable Fields and Farm Machinery)

Field tile, headland turn (Arable Fields and Farm Machinery)

An 8 m field tile of a worked headland: a cultivated turning strip along one edge, standing crop behind it and curved turn marks in the soil.

@3dassets1.4k tris · 15 ↓