
About
Quoined limestone corner column that squares two wall runs, taking a wall port from each of the four directions at the same point. Dimensions 0.48 by 3.50 by 0.48 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Lime plaster, terracotta tile, grey limestone, oiled timber, blued iron, bright steel, teal-grey and sand-olive cloth. Static geometry; no rig, skeleton, animation, collision or navigation data. The pivot is the grid origin at ground level; all four wall ports are coincident on the column axis at 1.75 m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Corner Post (Tactical Shooter Hill Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/27515/v1/model.glb Asset page: https://3dassets.dev/assets/tactical-shooter-hill-town-corner-post-97245195 Description: Free 3D model of a dressed stone corner post for a tactical FPS hill town map kit. Measures 0.48 by 3.50 by 0.48 m. - Dimensions (X × Y × Z): 0.48 × 3.5 × 0.48 metres - Triangles: 876 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27515/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Stone Corner Post (Tactical Shooter Hill Town)
Free 3D model of a dressed stone corner post for a tactical FPS hill town map kit. Measures 0.48 by 3.50 by 0.48 m.