
About
Six eight-sided logs of different lengths and slight yaws are packed into a hexagonal bundle, each capped at both ends with a pale end-grain disc so the cuts read. Two cord loops with knots bind the bundle, and two twigs with four leaves each are pushed under them. Bounding size 1.04 by 0.28 by 0.21 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, on the axis of the logs, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.140 m below it and 0.140 m above it. Clips: bob (2.8 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Firewood bundle (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19910/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-wood-bundle-d9f3119b Description: Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps. - Dimensions (X × Y × Z): 1.039 × 0.279 × 0.209 metres - Triangles: 1.1k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19910/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Firewood bundle (Pickups and Collectibles)
Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps.