3DAssets.dev

Loading model

About

Six eight-sided logs of different lengths and slight yaws are packed into a hexagonal bundle, each capped at both ends with a pale end-grain disc so the cuts read. Two cord loops with knots bind the bundle, and two twigs with four leaves each are pushed under them. Bounding size 1.04 by 0.28 by 0.21 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, on the axis of the logs, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.140 m below it and 0.140 m above it. Clips: bob (2.8 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Firewood bundle (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19910/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-wood-bundle-d9f3119b
Description: Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps.

- Dimensions (X × Y × Z): 1.039 × 0.279 × 0.209 metres
- Triangles: 1.1k
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19910/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Firewood bundle (Pickups and Collectibles)

Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps.

Download asset · 53.8 KB

More in Nature & Landscape

Surf Cove Base (Beach Surf and Paddle Kit)

Surf Cove Base (Beach Surf and Paddle Kit)

33 by 22 m surf cove terrain: sand beach running down a wet sand slope into shallow water, broken shore foam and two outer surf lines, a seaweed wrack line, marram topped dune ridge with a plank boardwalk through it, a rocky point and scattered shells.

@3dassets15.8k tris · 68 ↓
Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 51 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 37 ↓
Pine Tree (Wipe Day Survival Island)

Pine Tree (Wipe Day Survival Island)

Free 3D low poly pine tree for survival game forests: a tapered driftwood trunk with four stacked needle cones, 5.4 m of harvestable wood.

@3dassets132 tris · 36 ↓
Brain coral (Coral Reef and Underwater Scenery)

Brain coral (Coral Reef and Underwater Scenery)

Massive coral head traced by raised winding meandering ridges.

@3dassets6.2k tris · 36 ↓
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 35 ↓
Meadow Grass Clump (Dense Temperate Forest Flora)

Meadow Grass Clump (Dense Temperate Forest Flora)

A soft clump of meadow grass, short blades leaning out in every direction.

@3dassets288 tris · 33 ↓
Paddock Tree (Racecourse and Parade Ring)

Paddock Tree (Racecourse and Parade Ring)

A 4.7 m parkland tree with a rough timber trunk and four foliage masses over a grass collar, for the paddock, the car park edge and the boundary of a course.

@3dassets348 tris · 30 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 30 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 29 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 29 ↓
Collapsed cave chamber (Cave and Crystal Caverns)

Collapsed cave chamber (Cave and Crystal Caverns)

Chamber with a missing roof and scattered floor breakdown.

@3dassets1.8k tris · 28 ↓

Similar assets

Cut rebar bundle (Demolition and Site Clearance)

Cut rebar bundle (Demolition and Site Clearance)

Bundle of reinforcement cut out of the slab: forty bars 4 m long wired into two banded bunches on a timber bearer, ends sheared square, with two bent tails sticking out of the bundle and a red end cap tray beside it.

@3dassets1.1k tris · 8 ↓
Salvaged steel beam bundle (Demolition and Site Clearance)

Salvaged steel beam bundle (Demolition and Site Clearance)

Six cut universal beams 6 m long stacked on timber bearers: flanged sections with torch cut ends, web holes where the connections were, a steel banding strap and a painted end mark, sorted out of the demolition for the scrap merchant.

@3dassets696 tris · 9 ↓
Unprocessed Bark Log (Sawmill and Timber Yard)

Unprocessed Bark Log (Sawmill and Timber Yard)

Irregular bark log with varied cross-section, raised bark ridges, closed pale cut ends and concentric modeled end-grain rings.

@3dassets4.4k tris · 11 ↓
Driftwood Log (Beach Surf and Paddle Kit)

Driftwood Log (Beach Surf and Paddle Kit)

2.8 m weathered driftwood log: twisted tapering trunk, two branch stubs, a splayed root end and one sawn end showing the grain.

@3dassets600 tris · 56 ↓
Split Log Basket (Alpine Snow Village)

Split Log Basket (Alpine Snow Village)

Tapered slatted basket with a rim band, two handles and a visible stack of cut firewood.

@3dassets1.3k tris · 7 ↓
Split Log Fire (Wilderness Survival Camp)

Split Log Fire (Wilderness Survival Camp)

Split Log Fire: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.8k tris · 9 ↓
Split Log Walkway (Prehistoric Survivor Settlement)

Split Log Walkway (Prehistoric Survivor Settlement)

Split Log Walkway: 2 × 0.8 × 2 m nominal survival platform assembly.

@3dassets1.2k tris · 10 ↓
Chocolate Yule log (Christmas Storybook)

Chocolate Yule log (Christmas Storybook)

Rounded chocolate log with wood-grain icing, spiral cut end and holly topping.

@3dassets2.7k tris · 10 ↓
Wood logs icon (3D Game UI Icons)

Wood logs icon (3D Game UI Icons)

Three cut logs stacked end on, each showing bark, sapwood and a heart ring, for timber and wood resources.

@3dassets960 tris · 13 ↓
Firewood Stack (Andean Terraces and Stone Village)

Firewood Stack (Andean Terraces and Stone Village)

A stack of split firewood 1.5 m wide and 950 mm high, laid in four courses with the cut ends out.

@3dassets504 tris · 12 ↓
Six socket power strip (Computers and Desk Gadgets)

Six socket power strip (Computers and Desk Gadgets)

A six socket power strip, 36 cm long: a low bar with six socket cups, an accent switch, end feet and a mains tail.

@3dassets612 tris · 9 ↓
Long-nose conventional sleeper (Long-Haul Trucking and Truck Stop)Animated

Long-nose conventional sleeper (Long-Haul Trucking and Truck Stop)

Long-nose conventional sleeper in an original generic highway freight family.

@3dassets6.8k tris · 29 ↓