
About
Long-nose conventional sleeper. Bounds 3.000 x 2.950 x 6.460 metres X/Y/Z. +Y up, cab nose +Z, axle X. Named wheel, door and coupling pivots where present. Clips: wheel-roll, cab-doors-open. Rigid node transforms, no skinning. No collision or navigation data. Metre-scale fifth-wheel connectors are documented for semitrailer assembly.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Long-nose conventional sleeper (Long-Haul Trucking and Truck Stop)” asset in my project. Model: https://cdn.3dassets.dev/assets/13943/v1/model.glb Asset page: https://3dassets.dev/assets/long-haul-trucking-and-truck-stop-long-nose-sleeper-949ae647 Description: Long-nose conventional sleeper in an original generic highway freight family. - Dimensions (X × Y × Z): 3 × 2.95 × 6.46 metres - Triangles: 6.8k - Animations: wheel-roll, cab-doors-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13943/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Long-nose conventional sleeper (Long-Haul Trucking and Truck Stop)
Long-nose conventional sleeper in an original generic highway freight family.