
About
A rounded rectangle extruded upward with an 0.82 taper, so the bar has the draft angle a real cast ingot needs to leave its mould. The top face carries a raised border frame, three shallow assay punches and a hexagonal crystal chip set at one corner. Bounding size 0.30 by 0.09 by 0.15 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bar, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.047 m below it and 0.047 m above it. Clips: bob (2.6 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gold bar (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19863/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-gold-bar-e23e11d8 Description: Cast bullion bar 0.3 by 0.15 by 0.09 m with draft-tapered sides, rounded corners, a stamped border, three assay punches and a small crystal assay chip. - Dimensions (X × Y × Z): 0.3 × 0.093 × 0.15 metres - Triangles: 224 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19863/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Gold bar (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Gold bar (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Gold bar (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gold bar (Pickups and Collectibles)
Cast bullion bar 0.3 by 0.15 by 0.09 m with draft-tapered sides, rounded corners, a stamped border, three assay punches and a small crystal assay chip.