
About
A 90 degree bar counter corner on the same grid: two fielded panel faces meeting on a turned pilaster, a mitred bar top with brass nosing on both edges and a foot rail turning the corner. Overall 0.74 by 1.05 by 0.74 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Turns the run through 90 degrees: counter-left at [-0.37, 0.50, 0] facing -X and counter-back at [0, 0.50, -0.37] facing -Z. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bar counter corner (Bar, Pub and Brewery Taproom)” asset in my project. Model: https://cdn.3dassets.dev/assets/18322/v1/model.glb Asset page: https://3dassets.dev/assets/bar-pub-and-brewery-taproom-bar-counter-corner-fb3dd981 Description: A 90 degree bar counter corner on the same grid: two fielded panel faces meeting on a turned pilaster, a mitred bar top with brass nosing on both edges and a foot rail turning the corner. - Dimensions (X × Y × Z): 0.74 × 1.05 × 0.74 metres - Triangles: 2.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18322/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bar counter corner (Bar, Pub and Brewery Taproom)
A 90 degree bar counter corner on the same grid: two fielded panel faces meeting on a turned pilaster, a mitred bar top with brass nosing on both edges and a foot rail turning the corner.