{"data":{"id":"19863","slug":"pickups-and-collectibles-gold-bar-e23e11d8","title":"Gold bar (Pickups and Collectibles)","summary":"Cast bullion bar 0.3 by 0.15 by 0.09 m with draft-tapered sides, rounded corners, a stamped border, three assay punches and a small crystal assay chip.","description":"A rounded rectangle extruded upward with an 0.82 taper, so the bar has the draft angle a real cast ingot needs to leave its mould. The top face carries a raised border frame, three shallow assay punches and a hexagonal crystal chip set at one corner. Bounding size 0.30 by 0.09 by 0.15 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bar, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.047 m below it and 0.047 m above it. Clips: `bob` (2.6 s), `spin` (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-gold-bar-e23e11d8","cdnUrl":"https://cdn.3dassets.dev/assets/19863/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-gold-bar-e23e11d8","thumbnailUrl":"https://cdn.3dassets.dev/assets/19863/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19863/v1/poster.webp","blurhash":"U79Z=Qsm02W;~n%K9bIp02xt?GIV01Iq^%t4","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13552,"triangles":224,"vertices":672,"meshes":2,"materials":2,"textures":0,"animations":["bob","spin"],"boundingBox":{"min":[-0.15000000596046448,-0.0464964764084165,-0.0750114474217405],"max":[0.15000000596046448,0.046499147066217376,0.0750114474217405]},"sizeMeters":[0.3,0.093,0.15],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:05:33.682Z","updatedAt":"2026-09-07T17:05:33.818Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19863/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GoldBarPickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19863/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19863/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19863/v1/model.glb\" alt=\"Gold bar (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19863/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19863/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}