
About
A square slab 0.028 m thick with a chamfered lower-right corner so its orientation is never ambiguous. Six raised contact pads form a grid on the face, a lit strip runs along the lower edge and another across the back above a stiffening rib, and a hexagonal glyph is set into the upper right. Bounding size 0.22 by 0.22 by 0.04 m; metres, +Y up, +Z forward. Origin: free, at the centre of the chip, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.110 m below it and 0.110 m above it. Clips: bob (2.2 s), spin (1.8 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Credit chip (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19865/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-credit-chip-fff21216 Description: Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph. - Dimensions (X × Y × Z): 0.22 × 0.22 × 0.039 metres - Triangles: 148 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19865/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Credit chip (Pickups and Collectibles)
Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph.