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About

A square slab 0.028 m thick with a chamfered lower-right corner so its orientation is never ambiguous. Six raised contact pads form a grid on the face, a lit strip runs along the lower edge and another across the back above a stiffening rib, and a hexagonal glyph is set into the upper right. Bounding size 0.22 by 0.22 by 0.04 m; metres, +Y up, +Z forward. Origin: free, at the centre of the chip, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.110 m below it and 0.110 m above it. Clips: bob (2.2 s), spin (1.8 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Credit chip (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19865/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-credit-chip-fff21216
Description: Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph.

- Dimensions (X × Y × Z): 0.22 × 0.22 × 0.039 metres
- Triangles: 148
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19865/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Credit chip (Pickups and Collectibles)

Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph.

Download asset · 11.1 KB

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