
About
dry moat edge corner on a 2 m connector grid. Metres, +Y up, +Z front, footprint-centred pivot and base y=0. Dimensions 2.13 × 0.65 × 2.68 m. Static construction asset; no animation, collision or navigation data. Panels are conceptual enclosure components; engineering and animal-management specifications are outside this visual kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “dry moat edge corner (Zoo and Safari Park Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/21448/v1/model.glb Asset page: https://3dassets.dev/assets/zoo-and-safari-park-builder-dry-moat-edge-corner-a6647140 Description: dry moat edge corner on a 2 m connector grid. - Dimensions (X × Y × Z): 2.125 × 0.65 × 2.68 metres - Triangles: 48 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21448/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
dry moat edge corner (Zoo and Safari Park Builder)
dry moat edge corner on a 2 m connector grid.