
About
Same family as the plain key and a clearly harder lock: the bow gains two lobes and four woven rings, the shaft is nine flats each rotated 18 degrees on the last so it reads as twisted metal, and the bit carries four wards of falling length plus two barbs on the far side. Bounding size 0.29 by 0.57 by 0.11 m; metres, +Y up, +Z forward. Origin: free, at the middle of the shaft, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.285 m below it and 0.285 m above it. Clips: bob (2.6 s), spin (2.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ornate floating key (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19923/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-key-floating-ornate-0a3575bb Description: Master key 0.56 m long with a five-lobed bow woven with four filigree rings, a nine-step twisted shaft and a four-ward bit with two side barbs. - Dimensions (X × Y × Z): 0.29 × 0.571 × 0.109 metres - Triangles: 1.3k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19923/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ornate floating key (Pickups and Collectibles)
Master key 0.56 m long with a five-lobed bow woven with four filigree rings, a nine-step twisted shaft and a four-ward bit with two side barbs.